/story/197564/the-house-of-whispers-a-story-of-granny/toc
The House of Whispers: A Story of Granny | Penana
arrow_back
The House of Whispers: A Story of Granny
more_vert share bookmark_border file_download
info_outline
format_color_text
toc
exposure_plus_1
coins
Search stories, writers or societies
Continue ReadingClear All
What Others Are ReadingRefresh
X
Never miss what's happening on Penana!
G
The House of Whispers: A Story of Granny
waleedbarakat
Intro Table of Contents Top sponsors Comments (1)

Awakening with no memory, you are a prisoner in a terrifying cycle of escape and recapture within a monstrous, decaying house. This is the story of a struggle for survival against its sinister inhabitants.

  • The Premise: You are trapped in Granny's house, a labyrinthine deathtrap where you must escape within five days or suffer a grim fate.

  • The Antagonists: Your captors are a terrifying family:

    • Granny: The primary threat, who stalks the halls with her baseball bat.

    • Grandpa: A slower but deadlier foe who awakens to noise, armed with a shotgun.

    • Other Horrors: Including the cocooning Slaughter Spider and the aggressive Demented Granny.

  • The Goal: Solve complex puzzles to find escape routes, from unlocking the front gate to assembling a car or a boat.

  • The Cycle: Each successful escape only leads to being pulled back into a more dangerous and expanded version of the nightmare.

  • The Mystery: As the cycle continues, you must piece together the dark secrets of the house and its inhabitants to break the curse for good.

This is a tale of primal fear, relentless pursuit, and the desperate hope for freedom.


(You can experience the beginning of this nightmare for yourself by playing Chapter 1 here: Play Granny Chapter 1.

Show Comments
BOOKMARK
Total Reading Time: 7 minutes
toc Table of Contents
bookmark_border Bookmark Start Reading >
×


Reset to default

X
×
×

Install this webapp for easier offline reading: tap and then Add to home screen.