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Awakening with no memory, you are a prisoner in a terrifying cycle of escape and recapture within a monstrous, decaying house. This is the story of a struggle for survival against its sinister inhabitants.
The Premise: You are trapped in Granny's house, a labyrinthine deathtrap where you must escape within five days or suffer a grim fate.
The Antagonists: Your captors are a terrifying family:
Granny: The primary threat, who stalks the halls with her baseball bat.
Grandpa: A slower but deadlier foe who awakens to noise, armed with a shotgun.
Other Horrors: Including the cocooning Slaughter Spider and the aggressive Demented Granny.
The Goal: Solve complex puzzles to find escape routes, from unlocking the front gate to assembling a car or a boat.
The Cycle: Each successful escape only leads to being pulled back into a more dangerous and expanded version of the nightmare.
The Mystery: As the cycle continues, you must piece together the dark secrets of the house and its inhabitants to break the curse for good.
This is a tale of primal fear, relentless pursuit, and the desperate hope for freedom.
(You can experience the beginning of this nightmare for yourself by playing Chapter 1 here: Play Granny Chapter 1.
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